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Corporate Game-Based Learning Market 2017 Trend, Analysis and Forecast to 2021

(EMAILWIRE.COM, July 20, 2017 ) Game -based learning or serious games refer to all digital applications that are developed to impart learning through games. This encourages learning in players by sharpening their psychological receptivity, when engaged in gaming. Game-based learning utilizes various... more

Casinos & Gaming: Global Group of Eight (G8) Industry Guide

(EMAILWIRE.COM, July 18, 2017 ) The G8 Casinos & Gaming industry guide provides top-line qualitative and quantitative summary information including: market size (value , and forecast to 2019). The guide also contains descriptions of the leading players including key financial metrics and analysis... more

Global Construction Toys Market to Display Impressive Growth during the Forecast Period of 2017 2022

(EMAILWIRE.COM, July 15, 2017 ) This research report is a highly detailed analysis of the global construction toys market. It gives a comprehensive overview of the various applications and end users of the market and how the demand and supply are anticipated to change over the forthcoming years.... more

Gaming Simulators Market 2017 Trend, Analysis and Forecast to 2021

(EMAILWIRE.COM, July 14, 2017 ) Gaming simulators are considered the super-category of video games. The main purpose of these simulators is to simulate various aspects of the virtual world through real-world motions. This would require the optimal use of software and hardware platforms. The software... more

Casinos & Gaming Global Industry Guide_2016

(EMAILWIRE.COM, July 12, 2017 ) Essential resource for top-line data and analysis covering the global casinos & gaming market. Includes market size and segmentation data, textual and graphical analysis of market growth trends and leading companies. Report Summary Global Casinos & Gaming industry... more

Toys & Games Global Industry Guide_2016

(EMAILWIRE.COM, July 12, 2017 ) Essential resource for top-line data and analysis covering the global toys & games market. Includes market size data, textual and graphical analysis of market growth trends and leading companies. Report Summary Global Toys & Games industry profile provides top-line... more

Games of Skill Market Increasing Demand for Flexible Automation 2016 Analysis and Forecast to 2022 Indian Region

(EMAILWIRE.COM, July 11, 2017 ) The global digital gaming industry is an expanse of a host of industry verticals ranging from software providers to game developers and investment firms to media firms. India, being home to a population of over 1.3 billion, holds immense potential to grow exponentially... more

Serious Game Global Market Other Key Strategies By Type & Geography Analysis & Forecast to 2022

(EMAILWIRE.COM, July 11, 2017 ) According to Publisher, the Global Serious Game market is accounted for $2198.96 million in 2015 and is expected to reach $7833.14 million by 2022 growing at a CAGR of 19.8% from 2015 to 2022. Factors such as increasing usage of mobile devices and social media, growing... more

Increasing Investments By Major Players in Head-Mounted Display, Market shows expeditious growth.

(EMAILWIRE.COM, July 06, 2017 ) According to the market research report "Head-Mounted Display Market by Technology (AR, VR), Application (Consumer, Commercial, Enterprise & Industry, Engineering & Design, Military, Medical), Product (Head Mounted, Eyewear), Component, Connectivity, and Geography... more

Casino Gaming Market in the US 2017 Trend, Analysis and Forecast to 2021

(EMAILWIRE.COM, July 06, 2017 ) Casino gaming refers to the games played in casinos, including baccarat, blackjack, craps, and roulette. The games are generally conducted by one or more live dealers, such as a croupier or poker dealer. Casino games are also played on mechanical devices, such as video... more

Worldwide Gaming Market 2016 Geographical segmentation, Size, Trends, Growth and Forecasts

(EMAILWIRE.COM, July 05, 2017 ) Earlier, gaming was limited to board games and handheld video games. The growing popularity of PCs and electronic devices aided by the increased internet penetration has led to the development and commercialization of games. Consumers are now heavily dependent on interactive... more

Amusement Equipment Market Value Analysis Report 2017-2022: Global and China Trends, Growth and Key Manufacturer Examined in New Market Research

(EMAILWIRE.COM, July 01, 2017 ) The 'Global and Chinese Amusement Equipment Industry, 2012-2022 Market Research Report' is a professional and in-depth study on the current state of the global Amusement Equipment industry with a focus on the Chinese market. View complete report at http://www.reportsweb.com/amusement-equipment-industry-global-and-chinese-market-research-report-2017... more

Toys and Games Market 2017 Trend, Analysis and Forecast to 2021

(EMAILWIRE.COM, June 23, 2017 ) Toys and games are used for the amusement and entertainment of children. Activity toys such as building sets, dolls, puzzles such as jigsaw puzzles, and card games help children enhance their mental agility and develop coordination and manual skills. The increasing... more

Serious Game Global Market Key Developments, Outlook, Analysis & Forecast to 2022

(EMAILWIRE.COM, June 21, 2017 ) The Global Serious Game market is valued at $2.46 billion in 2014 with CAGR of 14.71% it is expected to reach $10.96 billion by 2022. Mobile-based educational games are expected to drive serious game market over next decade. The factors favoring the market growth include... more

Virtual Reality vs. Augmented Reality: ScullyLabs VR Developer Identifies Which is Which

(EMAILWIRE.COM, June 20, 2017 ) Brooklyn, NY ---- With the rise of technology in the modern world, its not surprising anymore that new gadget appears like a mushroom somewhere. But one thing that a lot of people especially the millennials confused about is the virtual world. ScullyLabs VR Developer,... more

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