Creta and Republic Form Strategic Partnership to Revolutionize Web3 and Metaverse Gaming

(EMAILWIRE.COM, February 08, 2024 ) Dubai UAE – (ARAB NEWSWIRE) - Republic, a global technology company pioneering the digital transformation of finance and investing, and Creta, a Web3-based multiverse gaming platform formed by a coalition of world-class developers, creators, producers, and more,... more

CRETA Announces Game Development Program Featuring New Project by Street Fighter II Creator

(EMAILWIRE.COM, November 25, 2023 ) DUBAI, UAE (ARAB NEWSWIRE) -- Web3 gaming and metaverse platform CRETA has announced a game development support program. CRETA NEXUS will nurture a new wave of web3 games including the latest project by Yoshiki Okamoto, famed for titles such as Street Fighter II,... more

Connected Toys Market worth $13.8 billion by 2024 : MnM

(EMAILWIRE.COM, October 07, 2021 ) According to new market research report "Connected Toys Market by Interacting Device (Smartphone-Connected Toys, App-Connected Drones, Console-Connected Toys, and Tablet-Connected Toys), Age Group (2–5 Years, 6–8 Years, 9–12 Years, and Teenagers), Region - Global... more

Global Online Microtransaction Market To Grow at a CAGR of 10% During 2021-2027

(EMAILWIRE.COM, August 19, 2021 ) The online microtransaction market is growing exceptionally due to the rising gaming industry across the world. The rising penetration of internet services along with the easy availability of games on the internet across the world is also projected to keep the market... more

2021 Global E-Sports (Electronic Sports) Market By Applications, By type By Revenue Streams

(EMAILWIRE.COM, August 02, 2021 ) Electronic sports (also known as esports) are competitive video game tournaments that are organised specifically for video game players. It simulates the experience of watching a professional sporting event by allowing viewers to watch video gamers compete against... more

By 2024 Connected Toys Market size forecasted to obtain $13.8 billion, at a CAGR of 19.3%

(EMAILWIRE.COM, July 14, 2021 ) According to new market research report "Connected Toys Market by Interacting Device (Smartphone-Connected Toys, App-Connected Drones, Console-Connected Toys, and Tablet-Connected Toys), Age Group (2–5 Years, 6–8 Years, 9–12 Years, and Teenagers), Region - Global Forecast... more

Content Recommendation Engine Market will expected to expand $4.95 Billion by 2022

(EMAILWIRE.COM, July 06, 2021 ) According to new market research report "Content Recommendation Engine Market by Component (Solution, Service), Filtering Approach, Organization Size, Vertical (E-commerce, Media, Entertainment & Gaming, Retail & Consumer Goods, Hospitality), and Region - Global Forecast... more

Voice Cloning Market by Application Chatbots & Assistants, Accessibility, Digital Games, Interactive learning, Deployment Mode, Vertical, and Region - Global Forecast to 2023

(EMAILWIRE.COM, June 29, 2021 ) According to a market research report "Voice Cloning Market by Component (Solutions (Software Tools & Platforms) and Services), Application (Chatbots & Assistants, Accessibility, Digital Games, Interactive learning), Deployment Mode, Vertical, and Region - Global Forecast... more

Over the Top Services Market will reach to $156.9 billion by 2024

(EMAILWIRE.COM, June 04, 2021 ) According to a new market research report "Over the Top Services Market by Type (Online Gaming, Music Streaming, VoD and Communication), Monetization Model (Subscription-based, Advertising-based, and Transaction-based), Streaming Device, Vertical, and Region - Global... more

France Toys Market by Segments, Companies, Forecast By 2026

(EMAILWIRE.COM, April 24, 2021 ) The economy of France is highly developed and free-market-oriented. It is the world's seventh-largest economy in 2020 nominal figures and the tenth-largest economy by PPP. While in 2020, it is the 3rd largest economy in Europe, after the United Kingdom and Germany.... more

South Korea Video Game Market will be US$ 9.8 Billion by 2026 - Renub Research

(EMAILWIRE.COM, March 31, 2021 ) According to the latest report by Renub Research, titled "South Korea Video Game Market & Forecast, by Category (Mobile, Download, Online Games, Gaming Networks), Users, Age Group, Gender, Income, Company Analysis" South Korea is the world's fourth-largest video game... more

Gamification in Healthcare Industry to Foresee Accelerated Growth in The Upcoming Years

(EMAILWIRE.COM, March 04, 2021 ) The global healthcare gamification market will increase at a CAGR of 54.7% from 2017 to 2022 to USD 3,780.6 million by 2022, driven by growing technological advancements, rising use of smartphones, changing lifestyle, increasing digitalization, and growing focus on... more

Gamification Market – Types, Applications, Drivers, Challenges, Opportunities, Shares, Countries, Revenue And Analysis

(EMAILWIRE.COM, February 27, 2021 ) Increasing adoption of innovative technologies such as penetration of devices with display & web and rapid acceptance of social networks are some the key factors driving the global gamification market. It is projected to influence individual’s needs for socializing,... more

Connected Toys Market forecasted to obtain $13.8 billion by 2024, at a CAGR of 19.3%

(EMAILWIRE.COM, January 08, 2021 ) According to new market research report "Connected Toys Market by Interacting Device (Smartphone-Connected Toys, App-Connected Drones, Console-Connected Toys, and Tablet-Connected Toys), Age Group (2–5 Years, 6–8 Years, 9–12 Years, and Teenagers), Region - Global... more

United Kingdom Video Game Market & Forecast, by Category & Income | Renub Research

(EMAILWIRE.COM, September 25, 2020 ) In the year 2020, video games are going to account for more than half of the entire U.K. entertainment market. Almost every sector (Online Games, Mobile Games, Consoles Download Games, Gaming Network and PC Games) of the U.K. gaming industry market is growing.... more

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