Marketintelreports done survey on Asia Pacific Cloud Gaming Market and states that CAGR is expected to grow 46.8% by 2022 to reach $1,123.9 Million.
Asia Pacific Cloud Gaming Market report of 117 pages covers market analysis, market size with focus on trends, developments, mergers and acquisitions. Focuses on companies and end users.
(EMAILWIRE.COM, May 10, 2018 ) Singapore
About report:
From the past 10 years, there is a drastic change in the gaming market. The traditional video gaming market is moving towards the declining stage, where the gaming players are drastically seeing a negative impact on their gaming revenue.
Currently there are two main types of cloud gaming: cloud gaming based on video streaming and cloud gaming based on file streaming.
Cloud gaming aims to provide end users frictionless and direct play-ability of games across various devices.
In Asia Pacific, major drivers for cloud gaming market growth are smartphones and electronic devices penetration, growing number of the gaming audience, and low cost of cloud gaming.
To access the full table of contents of the report click link:https://bit.ly/2I9rFJU
Market analysis:
The Asia Pacific cloud gaming market is expected to reach $1,123.9 million by 2022, growing at a CAGR of 46.8% during the forecast period 2016–2022.
Asia Pacific cloud gaming market is analyzed based on gaming audience, devices, technologies, and countries.
Gaming audience segment is further divided into social gamers, serious gamers, and core gamers. The social gamers hold the major market share in Asia Pacific cloud gaming market followed by core gamers.
In devices segment, smartphones are the leading gaming devices in cloud gaming market followed by tablets, console units, PCs and smart TVs.
In technologies segment, data streaming technology will hold the major market share in cloud gaming market followed by server technology. Gaming-as-a-Service is set to be the emerging technology.
Country analysis:
The countries covered include ANZ, China, India, Indonesia, Japan, Malaysia, Singapore, South Korea, Taiwan, Thailand, and Others.
China is the leading country for Asia Pacific cloud gaming market growth followed by Japan and South Korea.
To find out more of the report or request some customization: https://www.marketintelreports.com/inquiry-before-buying.php?id=smacg-013
Key players:
Some of the key vendors covered in the report are Sony Corp., Nintendo Co Ltd., Microsoft, Nvidia Corp., Samsung Electronics, LG Corp.
Table of contents:
1 Industry Outlook
1.1 Industry Overview
1.2 Industry Trends
1.3 Pest Analysis
2 Report Outline
2.1 Report Scope
2.2 Report Summary
2.3 Research Methodology
2.4 Report Assumptions
3 Market Snapshot
3.1 Total Addressable Market (TAM)
3.2 Segmented Addressable Market (SAM)
3.3 Related Markets
3.3.1 Smartphones and Tablets Gaming
3.3.2 PCs/Console Games/Smart TVs
4 Market Outlook
4.1 Overview
4.2 Market Definition
4.3 Market Trends and Impact
4.4 Market Segmentation
4.5 Technology Roadmap
4.6 Continues...............................
Complete report details @ https://bit.ly/2I9rFJU
About us:
MIR intends to be a one-stop shop with an intuitive design, exhaustive database, expert assistance, secure cart checkout and data privacy integrated. It curates the list of reports, publishers and studies to ensure that the database is constantly updated to dynamically meet the targeted, specific needs of our clients.
MarketIntelReports currently has more than 2.5 million titles and 200 publishers on our platform and are growing consistently to fill the “World Intelligence Demand – Supply Gap”. We cover more than 15 industry verticals being: Automotive, Electronics, Manufacturing, Pharmaceuticals, Healthcare, Chemicals, Building & Construction, Agriculture, Food & Beverages, Banking & Finance, Media and Government, Public Sector Studies.
About report:
From the past 10 years, there is a drastic change in the gaming market. The traditional video gaming market is moving towards the declining stage, where the gaming players are drastically seeing a negative impact on their gaming revenue.
Currently there are two main types of cloud gaming: cloud gaming based on video streaming and cloud gaming based on file streaming.
Cloud gaming aims to provide end users frictionless and direct play-ability of games across various devices.
In Asia Pacific, major drivers for cloud gaming market growth are smartphones and electronic devices penetration, growing number of the gaming audience, and low cost of cloud gaming.
To access the full table of contents of the report click link:https://bit.ly/2I9rFJU
Market analysis:
The Asia Pacific cloud gaming market is expected to reach $1,123.9 million by 2022, growing at a CAGR of 46.8% during the forecast period 2016–2022.
Asia Pacific cloud gaming market is analyzed based on gaming audience, devices, technologies, and countries.
Gaming audience segment is further divided into social gamers, serious gamers, and core gamers. The social gamers hold the major market share in Asia Pacific cloud gaming market followed by core gamers.
In devices segment, smartphones are the leading gaming devices in cloud gaming market followed by tablets, console units, PCs and smart TVs.
In technologies segment, data streaming technology will hold the major market share in cloud gaming market followed by server technology. Gaming-as-a-Service is set to be the emerging technology.
Country analysis:
The countries covered include ANZ, China, India, Indonesia, Japan, Malaysia, Singapore, South Korea, Taiwan, Thailand, and Others.
China is the leading country for Asia Pacific cloud gaming market growth followed by Japan and South Korea.
To find out more of the report or request some customization: https://www.marketintelreports.com/inquiry-before-buying.php?id=smacg-013
Key players:
Some of the key vendors covered in the report are Sony Corp., Nintendo Co Ltd., Microsoft, Nvidia Corp., Samsung Electronics, LG Corp.
Table of contents:
1 Industry Outlook
1.1 Industry Overview
1.2 Industry Trends
1.3 Pest Analysis
2 Report Outline
2.1 Report Scope
2.2 Report Summary
2.3 Research Methodology
2.4 Report Assumptions
3 Market Snapshot
3.1 Total Addressable Market (TAM)
3.2 Segmented Addressable Market (SAM)
3.3 Related Markets
3.3.1 Smartphones and Tablets Gaming
3.3.2 PCs/Console Games/Smart TVs
4 Market Outlook
4.1 Overview
4.2 Market Definition
4.3 Market Trends and Impact
4.4 Market Segmentation
4.5 Technology Roadmap
4.6 Continues...............................
Complete report details @ https://bit.ly/2I9rFJU
About us:
MIR intends to be a one-stop shop with an intuitive design, exhaustive database, expert assistance, secure cart checkout and data privacy integrated. It curates the list of reports, publishers and studies to ensure that the database is constantly updated to dynamically meet the targeted, specific needs of our clients.
MarketIntelReports currently has more than 2.5 million titles and 200 publishers on our platform and are growing consistently to fill the “World Intelligence Demand – Supply Gap”. We cover more than 15 industry verticals being: Automotive, Electronics, Manufacturing, Pharmaceuticals, Healthcare, Chemicals, Building & Construction, Agriculture, Food & Beverages, Banking & Finance, Media and Government, Public Sector Studies.
Contact Information:
MarketIntelReports
Lakshmi
Tel: 1-302-261-5343
Email us
----
This press release is posted on EmailWire.com -- a global newswire that provides Press Release Distribution Services with Guaranteed Results
MarketIntelReports
Lakshmi
Tel: 1-302-261-5343
Email us
----
This press release is posted on EmailWire.com -- a global newswire that provides Press Release Distribution Services with Guaranteed Results